Tidying up the Kitchen, Meeting the Boss, and Joining the Carnival: All in a Day's Work (Ja'Elle's Account)
July 27, 2012

After escorting the prisoners out of the steading, we turned our attention back to exploring the main level. We knew the west side presented us with two choices: 1) enter the great hall and face an enemy force likely too powerful for us to defeat; or 2) enter what we believed to be a kitchen to try to convince the few orcs in there to either assist us or NOT assist the giants. What we didn’t know was what was waiting for us on the east side of the steading, so we concluded it would be a good idea to find out before deciding what to do next.

After a brief discussion about how to proceed, we moved into position in the hallway leading away from the entry area. As we approached, Kissandi spotted a secret – not really secret, but certainly hidden – door leading directly into the great hall. We decided there was no reason to concern ourselves with this door, and instead gathered around the double doors leading east. We could hear many voices speaking in what was presumably the hill giants’ tongue, so we had a pretty good idea of what was on the other side of the doors. Everybody readied themselves in case we were spotted and needed to act fast. Once the group was ready, I opened one of the doors as slowly and as quietly as I could. I – with Kissandi peering inside as well – was able to see three young hill giants in what appeared to be sleeping quarters. Other voices were coming from farther into the room, so we knew there were more than just the three of them. With those inside being preoccupied with what they were doing, they did not notice us. Just as I had done opening the door, I slowly and quietly closed it again. Kissandi and I quickly whispered to the group what we had seen inside, and we all agreed there was no need to start a fight with the young hill giants at this time. We quietly made our way back down the hallway, with the kitchen as our next destination.

We arrived without incident in the hallway that leads from the great hall to the kitchen, then proceeded to take up our positions. I was to cover the door leading from the great hall just in case there were any stragglers, while the rest of the group would be barging into the kitchen in a show of force intended to intimidate the few orcs we expected to find in there. I moved to the door leading to the great hall while the others gathered outside the kitchen door and had a brief whispered discussion, presumably to decide who would be throwing open the door. Kissandi stepped forward, firmly grasped the scalp we removed from the fire giant, leaned heavily into the doors, and pushed them back with great force. I could see her pause ever so briefly, and the sounds of activity coming from inside made it clear she was looking at more than just a handful of orcs. No matter! Kissandi strode forward confidently as planned, and I could see her toss the scalp out in front of her as she walked into the room and out of sight. I heard her say in a loud voice, “THIS will be your fate as well unless you help us defeat the giants!” For several seconds, not a single noise could be heard coming from the kitchen. It was clear Kissandi had gotten the attention of everybody inside, but what would their reaction be? Bui stepped inside the room to join Kissandi, and I could hear him saying (to the orcs, I assume), “If you help us, we’ll let you live!” It was obvious at this point that we were going to have a very tough fight on our hands, so the rest of us rushed forward to join the fray. I saw Tyzzer and Rowena step into the room as I was making my way to the doorway. It was at this point that all hell broke loose!

I made it to the kitchen doorway, and peered around the corner. Instead of entering a small kitchen with a few orcs, we walked into a kitchen suitable for feeding an army! There were two large ovens on the west wall, two large work tables in the open areas, a couple counters in the southeast corner, and numerous barrels, containers, and kitchen utensils all over the place. The kitchen staff consisted of two female hill giant cooks (near the ovens), three ogres (evenly distributed around the kitchen), and 15 orcs (essentially all over the kitchen as well). The giants were not armed, the orcs all had stone knives suitable for carving meat, and the ogres had extremely long spiked chains. Tyzzer, Kissandi, and Bui had already entered 15-25 feet into the kitchen and were facing the bulk of the enemies, while Rowena had hung back closer to the doorway to provide ranged support from a safe distance. Kissandi and Bui were both shouting to the rest of us to NOT attack the orcs, and instead to concentrate on the ogres. It was clear the ogres were directing the orcs to fight, while it was equally clear the orcs were more afraid of the ogres than they were of us. The ogres used the orcs as a protective shield while staying close enough to attack with their long chains. Meanwhile, the hill giants saw no reason to get very close to the fighting, instead relying on hurling at us whatever was handy.

Trying to hide in these conditions was out of the question, so I knew I’d have to rely on my speed to be effective. With almost all of the enemies’ attention being drawn to the others, I was able to dart into and out of the fighting a couple times. I landed a few good hits, but there was no way this strategy was going to be effective if the enemy decided to roll up our left flank. Then…

Way to go, Rowena!

She nailed a handful of baddies with a spell that resulted in five of them (one ogre, one hill giant, and three orcs) falling to the floor, sound asleep! That’s just what the doctor ordered! Now I could finally dive into the action! As I was bolting forward, I could see that Tyzzer, Kissandi, and Bui appeared to be starting to gain the upper hand on the right flank. When I arrived at the downed ogre, I plunged my knife into him and made sure he didn’t get up again. When I looked up, I could see one of the orcs fleeing the battle and cowering behind the table at the north end of the room. It was at this moment that Kissandi broke from the horde on the right flank and ran to finish off the downed hill giant. She was going to need some help, with the other hill giant so close. I scrambled over the table and moved into position next to Kissandi, who had just started to work on the sleeping hill giant. We finished the job quickly, but at the cost of one boiling hot cauldron being thrown at us by the other hill giant. I was able to sidestep it, but Kissandi wasn’t so lucky. She was hurt, but still battled on!

A quick look around showed things were definitely looking up for us. The three previously-sleeping orcs had awoken and were trying to make their way for the south doors, obviously no longer interested in fighting. The hill giant stood alone in front of an oven, looking more desperate than intimidating as she reached for whatever she could find to throw. Toward the center of the kitchen were two ogres – one still untouched – and a handful of orcs. Since the ogres were our primary targets AND I knew Kissandi would have no trouble with a hill giant cook, I decided to head directly for the closer of the two ogres. That meant climbing over the table again, but this time I stayed on it to try to catch the ogre off guard. Unfortunately for me, he saw me coming and swung his chains at me when he thought I had lost my footing. Unfortunately for him, I was only pretending to lose my footing in the hope that he would take the bait and swing at me. The gamble almost proved costly, as the ends of his chains whistled past the tip of my nose. Avandra was looking out for me, and with her help I was able to close in on the ogre and land a devastating blow. Shortly thereafter, Bui’s glorious presence sapped what was left of his will to live. Two ogres down and one to go!

We were able to make quick work of the remaining ogre, so I hustled after the orc who had slipped out the north doors while the rest of the party went to help Kissandi finish the last hill giant. The terrified orc was cowering in the dining room just off the kitchen and he refused to return. I told him there was only one hill giant remaining, but he said he was not moving until she was dead too. Moments later, the party finished off the hill giant and I was able to convince the orc to return. The other three surviving orcs also returned, and we gathered as much information as we could from them. They told us of a powerful giant – more powerful than the chief – who used trained large wolves in battle. When we had finished interrogating them, they agreed to help us. However, they were not able to produce a volunteer to carry out the plan of spiking the giants’ drinks. So, Kissandi chose a volunteer and told the other three to go free. The “volunteer” orc summoned his courage and delivered as many drinks as possible to the giants in the great hall. Our goal was to make them as drunk as possible, in order to give us an advantage when fighting them. Once the orc was done, we sent him on his way as well. All the pieces were now in place for us to launch a most audacious plan, involving me standing face-to-face with the giants in the great hall. Gulp!

We had discussed the plan earlier, so everybody had a general idea of what to do. We returned to the entry room and reviewed the details one last time. We were fortunate to have gotten this far without any major problems, but I was wondering if our luck would run out while I was standing among the giants. I suppose there was only one way to find out. Bui, Rowena, and Tyzzer went outside to set up the location for the “performance,” while Kissandi and I approached the main doors to the great hall. I removed my bracers and gauntlets to appear as ordinary as possible. Kissandi paused for a while, and I am pretty sure she asked for guidance or protection from the Raven Queen, or both. I was glad she did, because I was beginning to think we would need all the help we could get. We waited a moment to listen – just to make sure the party was indeed still going, which it was. Kissandi and I pushed open one of the massive doors just wide enough for a human to fit, I took a deep breath, then casually strode into the great hall as if I was just a traveling performer who had lost his way.

I’m not sure whether I was surprised or not that I was able to walk nearly past the fire pit before any of them noticed me. I suppose they were busy having a good time, and there was no reason for them to be on their toes since they were in the great hall of their fortified steading. It’s not like somebody could just slip in and start killing everything in sight and hope to survive. But, I digress…
As I approached the fire pit, the hill giant there who appeared to be in charge of cooking the meat saw me. He didn’t seem as surprised that I appeared as much as he seemed surprised at seeing a halfling for the first time. He said something to get the attention of a huge – even by their standards – hill giant seated in the center chair along the north wall. I glanced around quickly to see the hill giant chief, five hill giant guards, one stone giant, and a massive bear. I can’t say that I’ve ever felt especially tall in my life, but at this moment I was feeling especially small. The chief was also clearly seeing a halfling for the first time if the look on his face was any indication. He asked me who I was, and I explained that I was part of a group of traveling performers who had gotten lost. We were hoping to find a safe place to stay for the night, and in exchange we would be willing to put on one of our shows. The chief was reluctant, demanding to know how I had gotten inside. I told him his guards stopped us at the front gate, as I had no doubt he had instructed them to do. I did assure him at this point that his guards were actually doing their jobs quite admirably, making sure some group of strangers didn’t just come waltzing in. I further explained to the chief that his guards demanded proof that we were indeed who we said we were, so my colleagues were outside performing for the guards. I was allowed to enter, since the guards had concluded that one little halfling couldn’t possible be a threat to a steading full of giants. This explanation still did not satisfy the chief, but it seemed the extra alcohol may have finally put him over the top. He appeared quite pleased at the idea of seeing a group of traveling halflings.

I thanked the chief and turned to leave. After taking one or two steps, I stopped and turned to face the chief again. I asked him if it would be possible for one or two of his guards to help us with our belongings and our animals. Our group was weary from far too much traveling, I said, and the extra help would allow us to get started sooner. Reluctantly, the chief agreed and ordered Lugnut to accompany me outside to help. I again thanked the chief, then turned to walk with Lugnut to rejoin my colleagues outside. Along the way, I was telling him what a wonderful show we have, and that all of them were in for a very special treat. As we approached the main doors to the great hall, I could see that Kissandi had left to alert the others that we were on the way. When we reached the entry room, I assured Lugnut that the lack of torches was because they were all outside being used for the performance and pointed to the light coming from outside the main gate. At this point, we could hear very clearly what sounded like a carnival going on outside. Rowena really outdid herself this time! It took a little convincing to get Lugnut completely outside, but his curiosity got the better of him and he rounded the corner of the doorway with a look of great anticipation on his face. I almost felt bad about the “surprise” he was about to receive. As planned, the party jumped out of the shadows and made such quick work of Lugnut that he was not able to yell for help and barely was able to put up a fight. Things were going pretty much according to plan, but we decided to change things a bit at this point.

Luck had been on our side while we were in the steading, but fatigue was beginning to take its toll. When we devised the plan to face the giants in the great hall, we had not counted on having such a grueling battle in the kitchen. We did win that battle, but the victory came at the cost of sapping more of the precious little energy we had remaining. So, instead of returning to face the giants inside, we decided to wait outside and hope they would come to investigate. After a few minutes, the chief was yelling for Lugnut. We could not make out what he was saying because he was speaking in the hill giant tongue, but it was clear his patience was wearing thin. We were hoping he would send out one or two of the guards to find out what was happening, but the chief decided he wanted to find out for himself. We could hear the sound of several giants approaching, so we remained hidden just outside the main gate in order to ambush them. Unfortunately, they stopped in the entry room and the chief began shouting again. We heard Lugnut’s name a few more times and what was undoubtedly a lot of cursing aimed at us, but none of them made a move out of the darkness. In an act of desperation, I stepped into the doorway to try to convince the chief that Lugnut and the other guards were still around the corner enjoying the show. I did not need to see or even hear the chief to realize he was no longer buying the traveling entertainers story and was just trying to figure out what was REALLY happening. The chief grunted something, then we could hear footsteps leading away from us and presumably toward the bodies we had hidden at the base of the stairs.

The giants now knew that something was terribly wrong – from their perspective – and we knew they would want to strike hard and fast to exact revenge on those who invaded their steading, killed many of their comrades, and freed prisoners. Knowing this and knowing they would likely muster all their available forces, standing toe-to-toe with them in the doorway was no longer a very attractive option. We quickly decided that we needed to put some distance between us and the steading so that we wouldn’t be overwhelmed. We stopped about 200 feet away in order to see if anybody was following us. After a while, a hill giant guard came out of the main gate and looked around. He found Lugnut’s lifeless body and went back inside. We decided to continue watching and listening. When we heard the howling (wolves perhaps?), we decided the time had come to fall back to a safer location.

Should we make our way to the cave and try to get an extended rest, or should we try to set up an ambush for those who are tracking us? A successful ambush would likely give us the time we need for an extended rest, but a tough fight may be more than we can handle without resting first. We stand, once again, at another crossroads…

Priorities (in no particular order):
Major quest: The stone giants, frost giants, and fire giants have hidden strongholds in the mountains. Look for a map or some other clue that reveals where these allied strongholds are located.

Special Quest: Free the Dwarf Slaves– The hill giants have captured several dwarves, and the dwarven clanholds (Bofgim, Thokak, Vonhak) have posted generous rewards for their safe return. PARTIALLY COMPLETEDFIVE SENT WITH JAVOK

Minor Quest: Rescue Zandor Caskerhill – The hill giants have captured Zandor Caskerhill, a human merchant who has ties to local nobility in Estias, the Finnara family. Locate and rescue him. COMPLETEDSENT WITH JAVOK, ALTHOUGH ZANDOR WAS KNOCKED OUT BY KISSANDI

Minor Quest: Find the Abandoned Temple – The hill giants have built their stronghold atop an old dungeon complex, within which is rumored to be an abandoned temple. Find this temple, explore it, and bring back proof of your discovery.

Total Party Loot = 20,308 g.p.
Engraved stone tablet from Belastraya to Laerthar (Rowena)
2 Milestones: 5+ encounter since last extended rest.
Time: Currently around 2 am on January 10, 994.

A Well Set Ambush and Setting Slaves Free
July 13, 2012

After some planning, Ja’Elle scouted out the area. He peeked in a door and saw two hill giant torturers torturing a half-orc and a dwarf. Then, he explored a passageway leading around to the other side of the torture chamber and also to the smithy.

The group planned to lure the hill giants out towards into an ambush in another room. Kissandi, using the hat of disguise, disguised herself as an escaped prisoner, got the hill giants attention and moved away. The closest hill giant torturer was able to catch up to her at the entryway to the ambush with a charge.

The first hill giant was quickly bloodied. The second yelled something towards the smithy and then joined the fight. Ja’Elle, Kissandi, and Tyzzer were able to keep the giants flanked and away from Rowena and Bui. Rowena and Bui used ranged attacks to weaken the giants. Bui planted the Standard of the Silver dragon and used his own glorious presence to quickly deplete the last remnants of will and energy of the giants. The group quickly dispatched both hill giants with focused fire.

During the melee, a couple of orcs peeked around the corner and then left to take word back to the smithy. Another orc sprinted off in the direction of the mines. With Javok’s help, we later guessed that he was alerting stone giants, more orcs, and dwarf slaves in the mines to our presence in the Steading.

Kissandi freed Javok, a half-orc, who had been strapped to a rack and tortured. Using her action point, Kissandi freed the dwarf from the spit above the hot coals, too. The dwarf cowered in a corner. Javok said he would do anything to help us out.

Javok, following Kissandi’s orders, charged into the smithy and attacked an orc. The orc hit him back. The fire giant forgepriest, Smolderheart, grabbed Javok with his fiery tongs and smashed him with his flaming warhammer, dealing over 60 damage. The group hustled in. Kissandi and Tyzzer worked on the minions. Bui protected the group by greatly reducing the damage of the fire giant and temporarily made it so Smolderheart could not attack. Rowena made the group fire resistant. Javok escaped the grasp of the tongs and ran, on fire, to safety.

Smolderheart quickly made his saving throw and regained the ability to attack. He grabbed Bui with his tongs. Rowena blasted Smolderheart back, releasing Bui from the tongs. The orc minions were dispatched quickly. Ja’Elle joined the fray, initially helping pick the lock on manacles that were slowing a dwarf slave. Ja’Elle and Tyzzer told the dwarves to help free each of from the manacles.

Smolderheart only got off a few hits before succumbing. Rowena scalped the fire giant, planning to use the scalp as a negotiation tool later.

The party searched all areas in the area (smithy, torture chamber, hill giant bedroom) and found 500 gp and a potion of vitality (Kissandi) in the hill giants’ bed chambers.

Javok spoke with the party, sharing a little more information about what is in the lower level and brainstorming what to do next. Javok says he was initially captured while trying to do reconnaissance here. Then, while leading an attempted orc revolt, he was quickly captured again and brought to the torture chamber where you found him. He learned about the stone giants commanding the orcs and watching the dwarves in the mines, about a rock beast with long arms guarding the entrance to the mines, and that part of the mines were off limits to the slaves.

After much discussion and planning, the group decided to use Javok to escort the slaves to freedom, asking him to return to the hidden cave near the Steading and wait for the party, once all are delivered to safety. He agreed. This will likely take him days to accomplish and return.

Ja’Elle scouted to make sure the residents on the upper level hadn’t discovered the breach yet. It appears they hadn’t. The party that we heard still rages on in the great hall. All is quiet on the western side of the Steading, in the wake of our group’s path.

The coast appears clear. All 17 former prisoners slowly and quietly followed the party to the upper level and to the entrance. Javok led the prisoners out.

Rowena used a ritual (cost 270) to see what is in the great hall while Ja’Elle and Kissandi investigate what appears to be guest chambers occupied by Stone Giants. After Kissandi successfully picks the lock, we found 10 500 gp gems (5000 gp), 700 gp, and a stone tablet engraved in dwarven to Laerthar from Belastraya.

Ja’Elle notices an orc slave going back and forth from what we guess is a kitchen to the great hall.

The group discussed the best strategy going forward. Should they try to find poison or a way to get the giants to fight each other? Should they attack the main hall? Should they enter the kitchen and try to get the orc slaves to help? Should they explore more?

Ja’Elle scouts out the passage leading to the eastern side of the Steading and hears many giantish voices there, too.

In the end the group decides that the great hall is likely too much to handle right now. The kitchen and the great hall seem connected by the food supply, so the group decides to hold off on the kitchen, too.

The next point to attack is the eastern side of the Steading, in hopes of depleting the giants forces, possibly gaining a prisoner for a negotiation, and hopefully not alerting the great hall to our presence and joining in a fight. Having a plan of escape may be necessary as many of the party have only a couple heal surges left.

Priorities (in no particular order):
Major quest: The stone giants, frost giants, and fire giants have hidden strongholds in the mountains. Look for a map or some other clue that reveals where these allied strongholds are located.

Special Quest: Free the Dwarf Slaves– The hill giants have captured several dwarves, and the dwarven clanholds (Bofgim, Thokak, Vonhak) have posted generous rewards for their safe return. PARTIALLY COMPLETEDFIVE SENT WITH JAVOK

Minor Quest: Rescue Zandor Caskerhill – The hill giants have captured Zandor Caskerhill, a human merchant who has ties to local nobility in Estias, the Finnara family. Locate and rescue him. COMPLETEDSENT WITH JAVOK, ALTHOUGH ZANDOR WAS KNOCKED OUT BY KISSANDI

Minor Quest: Find the Abandoned Temple – The hill giants have built their stronghold atop an old dungeon complex, within which is rumored to be an abandoned temple. Find this temple, explore it, and bring back proof of your discovery.

Total Party Loot = 20,308 g.p.
Magic Item Update = Potion of Vitality (Kissandi)
Additional Item Update = Engraved stone tablet from Belastraya to Laerthar
2 Milestones: 4 encounter since last extended rest.
Time: Currently around 11:30 pm – midnight on January 9, 994.

A Quick Path to the Lower Level
June 30, 2012

Ja’Elle coordinated a plan to help cover tracks or slow the sounding of an alarm. The group divided out. Tyzzer and Bui unhooked the gong. Kissandi, Ja’Elle, and Rowena listened at doors. Ja’Elle put some minor obstructions in the way of the main entry doors. The group piled the dead bodies of the ogres and hill giants on top of the gong in the center of the stairwell, out of sight of those initially walking into the room. The lights were extinguished. It seems pretty certain that there is a party behind the large double doors.

The group entered the small double doors near the stairs and found a hall where lights were extinguished. The group stealthily entered another hall and listened at another door. Snoring was audible.

The group quickly entered the room. Before any coup de graces, Rowena stumbled over some furs and awakened the 6 sleeping ogres. The group made quick work of the ogres, but not before the ogres yelled for help.

The group considered descending a staircase, but two stone giants entered the battle seconds later from the door the party had used to enter the room.

The battle with the stone giants took something out of the party, but the giants were defeated as Tyzzer momentarily supplanted Bui as healer.

The group searched the ogres room and then decided to descend to the basement/dungeon level of the Steading.

The large room housed two bugbear guards stationed by gongs. One of the bugbears yelled for help. The two bugbears were quickly killed.

Rowena was able to burn 8 bugbears to death with one spell. Kissandi battled the bugbear captain while the others worked on 2 carnivorous apes and a hill giant jailer. Many crits later, the group defeated the enemy, with Bui barely bringing down the bugbear captain before he could escape and alert others. During the fight, Ja’Elle was knocked unconscious twice, but healed by Tyzzer.

After the battle, the group gained Forgemaster’s Gloves (Kissandi) and a Thundering Battleaxe +3 (Tyzzer – may pay 7500 gp later to move the gem to another weapon). The group freed 11 human slaves including Zandor Caskerhill. Tyzzer was able to slightly calm Zandor, before Kissandi reduced Zandor to tears and shrieks of fear again. Kissandi knocked him out and dragged him back into the cell.

The other prisoners agreed to wait in the cells until the party can help them escape. They were glad to give the party information about the nearby smithy and torture chamber, about the mines, and about the temple. The prisoners refused to go to the temple, describing it as “an evil place.”

You’ve gone 3 encounters. You know how many daily powers and action points you have left.

What you (think you) know:
Prisoners shared info about what they knew about the basement/dungeon level: a Smithy & adjacent Torture Chamber (fire giant forgepriest, 2 hill giant torturers, possibly more), some mines (dwarf slaves, possibly more), and a temple that the prisoners call “an evil place.” There are some unknown areas in this level beyond those mentioned by the prisoners or explored by the party.
On the main floor, the party perceived a party happening in a great hall in the center of the building. There were several other parts of the main floor unexplored, too.

The plan for next time:
Start with the Smithy area (also adjacent to the Torture Chamber)
Then going back upstairs to clear things out room by room.
At some point, the group (especially Tyzzer) wants to save the dwarf slaves from the mines and the human slaves from the cells.
An extended rest may be needed in the near future.
The group wants to find a map or information about the location of the other strongholds of the Stone, Frost, and Fire Giants.

Have the giants on the main floor discovered the uninvited guests yet? How long does the party have before they switch from hunter to hunted? How long can the group hold out before needing to rest and recuperate before launching another attack on the Steading?

All this and more next time!

Against the Giants (A New Alliance)
June 9, 2012

December 21, 993-Dec 30, 993:
After meeting with Shem Wartburg, of Standhall, the group set out to sell items and upgrade.

Bui visited other priests, selling a Belt of Resilience and buying River of Life Gloves. Rowena helped Bui upgrade his Holy Symbol from +1 to +3. Bui also bought a Circlet of Continuity from a local merchant.

Ja’Elle sold several items to members of thieve’s guilds including a Deathstalker Dagger, an Abyssal Adornment, and Knifethrower’s Gloves. Tyzzer upgraded Ja’Elle’s armor from regular leather to Magic Leather +3. Ja’Elle bought a Hat of Water Breathing and Gauntlets of Ogre Power from local merchants. He bought an Eleven Cloak +3 from a member of the Woodland Justice Network (WJN).

Kissandi bought a Belt of Vim from a local merchant. Bui gave Kissandi a Hat of Disguise. Tyzzer gave Kissandi a Ring of Fireblazing and Bracers of Speed.

Rowena sold a Staff of Fiery Might and Bloodthread Armor to members of the WJN. She bought Feystep Lacings from another member of the WJN. Rowena was willing to buy without negotiating because she supported the WJN, she gained a good name and was gifted 3 items. These included a Circlet of Arcane Extension, an Elixir of Luck, and a Fey Step Potion. She also bought Bracers of Mental Might from a Corellon worshipper.

Tyzzer returned on Dec 28, 993 and met back up with the group.

Tyzzer sold a holy symbol of Ioun and books about Dagon and demons. He bought Bracers of Respite from a local merchant. He trained a friend of Nan on the martial practice of Temporary Fix along with some gold in exchange for gaining training in the martial practice of Uncanny Strength.

He met Sarax, a dragonborn hero/wanted man, and bought Dragonborn Greaves. Sarax asked for Tyzzer’s assurance that he would lead the group against the giants, and seemed satisfied with Tyzzer’s response. Tyzzer has heard of Sarax before. Sarax is know currently as one of the most most wanted on the crown’s list. He used to be one of the greatest known heroes of the realm, knighted as a Scarlet Guard by King Goodwell IIs father, King Goodwell. He was honored for having repelled the last know giant raid in eastern Terkent, decades ago. He did this with wit, weapon, and leadership. Compared to what has been rumored today, this was a very small giant raid. In the past year, Sarax was accused of abandoning his god, Bahamut, for coin and was said to leading a revolt against the kingdom and the crown, possibly allying with enemies of the land. He denied the charges, but was convicted in Lambasa and sentenced to 20 years in jail. When Adalaentar attacked Lambasa, he escaped jail (at the same time as Craynor and others escaped) and has been a wanted escaped criminal ever since.

Tyzzer has decided that someday, after dealing with the giants and Adalaentar, he plans to return to meet with Shacrois Nuadil, the gold dragon, to try to understand the dragon’s interest in the ancient city of Seegold.

Ja’Elle bought 10 Potions of Healing and 2 Potions of Cure Moderate Wounds to distribute to the party. Each PC took 2 Potions of Healing. Bui and Tyzzer each took 1 Potion of Cure Moderate Wounds.

After all the selling and buying, the group has 14,792 g.p. remaining.

On January 2, 994, the party went to Glim about mid-afternoon.

Ja’Elle and Kissandi took to the streets. Ja’Elle found a female halfling rogue who said her name was Rixi. She and Ja’Elle shared stories about the recent increase in business in Glim. She said she knew or knew of Knix, a more recent contact of Ja’Elle’s from Lambasa. Ja’Elle felt that he made a good connection with her. Kissandi watched to make sure nobody was watching Ja’Elle.

Bui, Rowena, and Tyzzer went to a local bar and spoke to 2 humans and a dwarf. 1 human and the dwarf seemed like local town guards, on their time off. The other was very interested when Tyzzer mentioned the meeting of heroes at the Vortex. The non-local human seemed to want to hitch a ride with the party to get into the meeting. He was denied.

The streets in Glim are very busy with locals, farmers, urban folk, and many adventuring types.

The group arrived at the Vortex tavern and inn a little early, around 7:30 to scout the place out. A somewhat disturbing flag flew over the establishment.

From across the street, the a man, looking at the group said, “Looks like FREAK NIGHT at The Vortex tonight! Ha, Ha, Ha!” Rowena used mage hand to give him a wedgie.

All but one of the entrances were closed. The open entrance to this riverfront business was guarded by two armed guards, a dragonborn and a goliath. In front of the at a makeshift table, sat a slight, frail older human named Carnavon.

One by one, Carnavon asked each character a series of questions. An old friend, Atli, helped Carnavon screen those coming through. Kissandi would not lie about being an elf and did not have an elf ID. After some convincing by Ja’Elle and Tyzzer, Kissandi returned and was allowed entrance into the tavern. Before entering Kissandi was asked why she protected Ja’Elle, was it for the dragon or against the dragon? Carnavon gave all of the characters a silver cufflink in the shape of a hand.

Rowena used a ritual to help protect the groups privacy in conversation as they entered The Vortex. A loud din of noise emanated from within as the group entered. A mixture of regular folks and those hardened by adventure were within. It was nearly body to body in areas near the bar and most every table was taken.

Above the noise, a female dwarf named Rokel and a young male halfling named Neff argued about the usefulness of adventurers in the world. Rokel seemed to think the world would be better without them. Neff was the #1 fan of all adventurers. Tyzzer tried to make good with Rokel, somewhat unsuccessfully. Neff, when introduced to Tyzzer and Ja’Elle knew about Tyzzer’s returns from the dead and Ja’Elle being a Chosen One. Neff was a little excited (understatement) to meet the heroes, running up and down the bar, telling everyone who he has just met.

The group sought out some others in the bar. Rowena spoke with Malifer, an older sage who said he mostly studied and did a little adventuring. Tyzzer and Ja’Elle spoke with a group of adventurers that Tyzzer knew (Alphariel, Vani, Xabier, Gaard, and Steel). Kissandi hung out in the corner. Bui spoke with Shivon, Thorn, Itzam-Ye, Ara, and Nashwa El-Nar briefly because Shivon was Shivon.

Several guards entered, clearing the bar of anyone who did not receive a silver cufflink in the shape of a hand. Neff and many other locals left. Still, many heroes remained in a very full tavern.

Carnavon introduced Sarax. Rowena remembered a very similar history about Sarax to what Tyzzer remembered above.

Sarax directs the action. He said, “I am pleased that you have all made it here and made it through our screening. My apologies for the necessity of the door check, but in troubled times, we can never be too sure that those who oppose what is right have not sent spies or infiltrators…now, on with our business. We have sent word to those we trust to ask your presence in coordinating our defenses, and more importantly our OFFENSE versus that powers that mean to destroy or subjugate us. For some of you, there will be a choice in how you can help. For others, the choice has already been made. It is up to you whether or not to accept it and join with us. Together we can accomplish anything. Apart, despite all of our best efforts, we may never see the ends we hope to see. h. Now it is time to lay out the dangers that we face and some of our strategies for each. We want you to be aware of all of our missions so we can coordinate with each other should something happen to any of the leadership of our newly formed network…"

The Mission(s):

Information Gatherers

  • Fire related incidents have spiked. Are these from Adalaentar, copycats, or what? It is unlike Adalaentar not to claim his exploits and try to put fear in the populace. We need investigations into these incidents happening in many areas of eastern Terkent in order for us to find their source and put a stop to it.
  • Rhendlichian Elves – We need to uncover whether the claims of the crown are true. Are Rhendlichian elves behind the problems we face in Terkent? Have these elves invaded? Do they have connections to the WJN? Or are these lies? Without answers to these questions, our search for the reasons behind our problems, we cannot get to the root of the problem. This will involve work on both continents.
  • The Scarlet Guard – Why have some of the Scarlet Guard gone astray of the law and used their titles to harm a populace and others looking to help, especially after they were honored for helping the same groups of people? An investigation that begins in the capitol is in order. This will need to be a quiet investigation.

Alphariel shouts out, “Down with the Red Piss Legion!”

Sarax continues:

  • The Woodland Justice Network, our allies in the past, seem to be splintering. We need more information about what is happening and if they are to be trusted or to be considered a threat to civilization. We need information seekers.

Agaro, a dwarf rogue-like character, slammed his fist on the table and said, “What does it matter? These are minor concerns. Unless the giants and Adalaentar can be dealt with, all the rest is meaningless!”

Sarax – “I like your vigor Agaro and I will get to that in due time. Send him some another ale, on me.” (Agaro stops, Sarax continues) “As you all are aware, our power is not yet strong enough to deal with Adalaentar head on. At some point we will. But, for now, we must learn new ways that will allow us to defeat him. We will need both wit and weapons to do this. With the showing before me, I know it can be done!”

Agaro – “Then what will we do about the dragon now?”

Carnavon – “The demands of the dragon continue. For now, the crown and our raised taxes have at least partially pacified Adalaentar. We do not have the power to defeat him…yet. Sarax believes that in time, we…you will.”

Sarax – “Enough, let’s go over our attack forces, those to protect eastern Terkent from immediate threats through direct action…"

  • Brigands & Bandits – seemingly small threats, they must be dealt with. Some of you are suited to help in this way, gain experience, and be able to help in greater ways in the future.
  • Aberrants from the Far Realm have entered our world in several locations. Some of these entries have been shut down. More is needed to be done. We have word from good sources that a town in Bala-dul, named Wellspring, has seen a very recent explosion of issues likely related to this Tear of Ioun. All signs point this way. (the sight near the Forlorn Tower) We need a group that will go here immediately.
  • Giants – this is our greatest and potentially worst threat aside from the dragon right now. Giants have been raiding civilized lands in large bands, visiting death and destruction upon villages, towns, and farmlands. Entire militias have been conquered, whole crops have been wiped out. Marauding bands consist of mixed groups of hill giants, stone giants, frost giants, and fire giants, as well as ogres and other monsters allied with giants. The closest giant stronghold – and the greatest immediate threat to the safety of nearby settlements – is a great timber fortress populated by hill giants, known simply as the hill giant steading. The hill giant chief routinely plunders farms and threatens trade roads. He has gathered other creatures to his banner and uses them in his brutal raids. The hill giant alliance with more powerful kinds of giants, such as frost and fire giants, is a matter of grave concern. We need to:

1. Protect eastern Terkent from an immediate threat through direct action

2. punish marauding giants, banish them from civilization

3. Deal with the Steading, located among secluded foothills of King’s Mountains. It is close enough to civilized lands, Estias and Erya, and the main mountain path and pass in that region, to be a source of great concern

4. Break the enemy alliance

5. Find the Hidden Strongholds – The stone giants, frost giants, and fire giants have hidden strongholds in the mountains. Look for a map or some other clue that reveals where these allied strongholds are located.

6. We need those of Terkent, bound to protect Terkent, and experienced enough to take this, the most difficult of our missions. I have spoken with my great scout, Nan Hornberg, and he had recommended someone I thought dead until very recently. Tyzzer Zaneen, I need you to lead your companions in this mission?

Tyzzer receives a bit of guff from his comrades, ignores them, and accepts the mission.

Sarax – “Volunteers can sign up with Carnavon. Others will be assigned to roles we best feel suits them.”

Agaro – volunteers to help versus the brigands & bandits or spy in any of the info seeker missions.

Atli – volunteers to help investigate Scarlet Guard

There is much movement and interest from the other adventures.

The group enters the back room with Sarax and he goes over the mission, Against the Giants. His advice:

  • Nan Hornberg and a small band have been sent as scouts. Look for them in nearby towns to get more specific advice.
  • Gather information you can in the region nearby to uncover whatever you can that will aid you in your attack on the giants fortifications.
  • You will be attacking the Steading, a fort. You would do best to not alert them as you approach & enter. We send you, a small band of experienced adventurers, because we believe a full out frontal assault is less likely to succeed than sending you.
  • Only by destroying the alliance can we put down the giant uprising for good.
  • Follow any clues that point toward the sinister hand suspected of uniting giants.
  • As payment for your help, you can have all mundane items you need and are entitled to keep whatever treasure you find.

The group receives a major quest: The stone giants, frost giants, and fire giants have hidden strongholds in the mountains. Look for a map or some other clue that reveals where these allied strongholds are located.

Information I have learned about giant races (you may want more):

  • Earth Giants (Hill) – territorial, enslave weaker creatures (chaotic evil), they are raiders
  • Stone Giants – distrust strangers, little concern for smaller creatures (unaligned), they have brute force
  • Frost Giants – might makes right (evil), tactical
  • Fire Giants – enjoy testing mettle vs. formidable adversaries (evil)

Location of the Steading of Hill Giant Chief – foothills of King’s Mountains, near Estias and Erya, and the path and pass into the King’s Mountains.

The group goes to find Nan Hornberg, scout for Sarax. Using another useful ritual from Rowena, the group finds him pretty quickly in Estias. The surrounding farmlands have been heavily damaged, as has the city. Some activity remains in the city.

The group talks to Nan. He reconnects with Tyzzer and then advises the group:

i. Set up a safe place outside to retreat to if needed. He identifies a cave for the group.

ii. However, once inside, do not leave and allow them to fortify their defenses. Do not yield ground.

iii. Long rests will allow them to fortify their defenses.

iv. Their raiding groups may return if you rest too long.

v. Don’t approach the Steading openly, guards in watchtower will spot you.

vi. Remember to follow any clues that point toward the sinister hand suspected of uniting giants.

vii. Only by shattering the alliance can we succeed.

viii. Give the group a map he and other scouts made of the exterior of the Steading.

Advised by Sarax and Nan, the group seeks out more information from locals. This party gains the following information:

  • Determined to repel the invaders, local lords have begun hiring brave adventuring parties. The first few groups didn’t fare well. Some crushed beneath the boulders and jackboots of rampaging giants, while others went into wilderness, never to return.
  • One questions whether Rhendlichian elves are behind the giant alliance.
  • One questions whether Scarlet Guard, and maybe even King could be corrupt and part of a bigger problem.
  • One asks, could the dragon be convinced to defeat the giants to gain all their wealth?
  • The closest giant stronghold – and the greatest immediate threat to the safety of nearby settlements – is a great timber fortress populated by hill giants, known simply as the hill giant steading. Nosnra (pronounced noz-en-rah), a grossly fat and thoroughly despicable hill giant chief, rules from this stronghold. Sly and vicious, the hill giant chief routinely plunders farms, ambushes merchant caravans, and threatens trade roads. He has gathered ogres and other vile creatures to his banner and uses them as fodder during his brutal raids.

The group adds three minor quests:
1. Special Quest: Free the Dwarf Slaves– The hill giants have captured several dwarves, and the dwarven clanholds (Bofgim, Thokak, Vonhak) have posted generous rewards for their safe return.

2. Minor Quest: Rescue Zandor Caskerhill – The hill giants have captured Zandor Caskerhill, a human merchant who has ties to local nobility in Estias, the Finnara family. Locate and rescue him.

3. Minor Quest: Find the Abandoned Temple – The hill giants have built their stronghold atop an old dungeon complex, within which is rumored to be an abandoned temple. Find this temple, explore it, and bring back proof of your discovery.

The group scouts out the safe cave and the Steading. They spend the first night and the entire next day watching to see if raiders leave or return. None are seen. There is movement in the watchtower.

The Steading: A massive timber stronghold hides among the hills. The well-worn trail that you’ve been following ends before a pair of 15-foot-high doors made of ironbound logs. Thicker logs comprise the walls of the stronghold. The wooden roof inclines toward the middle, reaching a height of 30 feet at its peak. The stronghold has no windows, but a squat watchtower overlooks the entrance. Smoke rises from numerous stone chimneys.

A log guardhouse stands apart from the main stronghold, but connected by a palisade wall of vertical logs 15 feet high. Heavy doors set into the palisade lead to a courtyard lodged between two buildings.

The group debates several approaches and choose to follow advice from Sarax and Nan and check the front gate. Ja’Elle and Kissandi stealthily approach, listen, and then crack open the front door. A well-lit entry room where guards are snoring loudly, but almost drown out by what sounds like a nearby party, coming from deeper areas of the Steading.

After the others in the party arrive at the entrance, Ja’Elle and Kissandi try to sneak in to try to kill the sleeping hill giant and 4 ogres. Kissandi stumbles over a large sack, rattling the metal within and awakening the giant.

The giant stands and throws a rock in the general direction of Kissandi. Kissandi kills one of the minion ogres in its sleep. Ja’Elle rushes over and knocks out the giant, but the giants yell awakens the ogres. The other three ogres are dispatched quickly, as is the giant.

Three more giants descend from the watchtower to do battle with the party. Tyzzer directs others to get in extra attacks. Kissandi and Ja’Elle get into hand to hand combat versus the giants. Rowena even gets in the mix, centering several blasts and bursts on many of the giants, setting a couple on fire. For quite some time, they cannot put it out. Bui deals some ranged attacks and helps with healing, too. The pack a pretty strong whack with their clubs, but the group makes quick work of them.

The group is in pretty good shape after the first encounter. Only 1 daily was used, no action points. The only real harm was in heal surges spent. No worthwhile treasure is found in this entry hall or in the tower.

Next time, will venturing further into the Steading prove more difficult than beating sleeping, drunken ogres and giants? Which of the double doors will the party open first?

The total party loot is now at: 14,387 g.p.; the party has had 1 encounter since an extended rest. It is around 8:00 p.m. on January 9, 994.

A 200' Fall and a Great Rescue: Giant Changes in Terkent
April 21, 2012

Dec 18, 993:

Shacrois Nuadil, the Gold Dragon, told us that there were Giant problems in eastern Terkent, the homeland to Bui, Rowena, Ja’Elle, and Tyzzer. It was important that we hurry back to meet with leaders and advisors.

We took a short rest to heal up. Bui’s god helped him heal us faster.

We ported from the dragons to the location where we entered the Feywild, then took the portal back to the sigil gateway that brought us to the Feywild in the first place. We made our way back out of the mountain and back to near the top of the waterfall where we had fought the sahuagin months ago.

On our way down the mountainside, we spotted a stone giant communicating with an earth archon. Rowena used a ritual to try to make out what they were saying. While conducting the ritual, the earth archon seemed to summon various elementals (water, earth, and fire). Rowena figured that the stone giant was recruiting the archon and elementals to join their forces.

A small pebble dropped beside Kissandi. We looked up and saw a hill giant avalancher 100’ above us on the cliffside. He tossed a rock into the water and alerted the stone giant and archons of our presence. Our cliffside battle began.

With a little magical push from Rowena, Kissandi and Ja’Elle went up the cliff towards the hill giant while Gaard, Rowena, and Bui dealt with the enemy from below.

Ja’Elle was able to knock the hill giant out and then deal a crushing blow to him while he was unconscious. After getting knocked back by a couple of boulders from the hill giant, Kissandi helped destroy the hill giant.

Meanwhile, Gaard stopped the earth archon and earth elementals in their tracks, immobilizing them before they could ascend the cliff. When they finally got free, they were immobilized again by Rowena.

The stone giant grabbed two shackled elves and carried them nearer the action.

The fire elemental flew up, only to be destroyed by Rowena, Bui, and Bigby’s Hand.

Bui summoned one of the two prisoners to him on the cliffside, to save her from the giant.

An elemental appeared out of thin air to attack Kissandi and Ja’Elle. The water elemental made its way up the waterfall and used a whirlpool attack to send Kissandi and Ja’Elle 200 feet off the side of the cliff crashing into the water below, knocking both unconscious.

Seeing this, Gaard risked his own hide and dove into the water, taking damage from the long drop. He swam quickly to pull them up. Soon, he revived Ja’Elle with a potion.

After dispatching of the fire elemental, Bui canonballed into the water and healed Kissandi.

The stone giant threw 3 large stones at us and hit each time, one knocking Gaard unconscious. Ja’Elle quickly returned the favor to Gaard by reviving him.

The archon and elementals that remained appeared to flee.

The stone giant killed on of the two elf prisoners and then left, too.

We seem to have succeeded in stopping the attempt by the stone giant to add elementals as allies.

After waiting, we went across the river and then Bui summoned the elf prisoner, Atalya, from the cliffside back to the party.

Bui diplomatically told her that she can and should share her thoughts with our whole group, despite her reluctance. She told us she is a friend of Laeralin’s. She said the Woodland Justice Network (WJN) is being blamed by outsiders for the problems with the dragon and with the more pressing and dangerous problem over the last few months with the invading giants. Some say that this is a Rhendlichian effort to take over Terkent.

Within the WJN, according to Atalya, Leogrator and the rest of the council is placing blame on Laeralin for the giants, too. She says that those in power on the WJN council do not want his voice on the council anymore. They wish to get even using military strike forces and Laeralin believes in justice and good relations between all races.

Atalya says giants have been amassing forces and laying waste to civilization and the wild. Organized efforts by various giant races have been made to attack various areas. She says the best way for you to help is to return home and join in organized efforts against the giants, but to not believe those who would blame Laeralin, or elves, or Rhendlich, for the problems of Terkent.

After an extended rest, Rowena used her ritual to zap us to Lambassa University. (Dec 19, 993)

Elrilmarioum was startled, but happy to see Rowena and the rest of us. He inquired about Laeralin. He was one of the ones who sent us to find and help Laeralin. Atalya told him of the dangers Laeralin currently faced, being wanted by the WJN and by greater society. This confirmed to Elrilmarioum his fears and the reason he sent you to find him before. However, he said the best way you can help now is to return home and join in against the giants. If that threat can be handled, much of the problems facing Terkent, and being blamed on elves, can be eliminated. This would be a big help to Terkent, and possibly also to Laeralin.

Atalya stays with Elrilmarioum, knowing she will need his aid in getting out of Lambassa safely, since she is an elf and part of the WJN, who are seen as rebels/terrorists in town, even more so since the prison break during the dragon attack.

The group decides to leave Lambassa and go to Standhall. Bui gave Kissandi a hat of disguise to make it out of town safely. (some equipment shopping could have happened in town before you left – we’ll build that into the out of session shopping your group does for equipment).

Bui gives us magic steeds and we ride to Standhall. The ride takes two days. (Dec 21, 993)

Rowena, praying to Corellon, was granted aid and partially recovered from her drug addiction. She started shaking and had a brief vision of a raven, wings outstretched in flight crossing the sun during an eclipse. She felt the desire to help the raven. Bui cured Rowena completely of her addiction. Rowena shared her vision with the group. Kissandi said she worshipped the Raven Queen, and the group seemed to thing the raven in Rowena’s vision could be linked to the Raven Queen and/or Kissandi.

We look for Nan Hornberg, Tyzzer’s mentor and father figure. We are told he left to battle giants. This seemed to match Rowena’s vision.

We meet with the portly Mayor Shem Wartburg. He is delighted to see us, but saddened to hear of Tyzzer’s death. He suggests a sort of knighthood into the Scarlet Guard for all we’ve done to protect the world. We unanimously agree that we don’t want to join a group we consider to be at least partially corrupt. He seems to understand, says he will honor your wishes, and not make the recommendation on your behalf to be honored in this way.

He tells you of a meeting of heroes to be held in the next week or two. His advisors meet with you and show you a map of the location around a steading, or a fortified fort near some rivers with wet water, that will be a target for one of the groups of heroes to meet.

It is Dec 21, 993 – it will be 1-2 weeks until the meeting of heroes.
Total Party Gold = 77,083. You are level 12 and have just had an extended rest.

The Trail of the Tear and a Return to Terkent
April 13, 2012

Deciding to follow a trail of medium-sized footprints, the group set out away from the Shrine to Zehir. Stealthily and athletically, the party avoided an encounter from the flying dinosaurs above and successfully found what appeared to be where a ritual was conducted at the end of the trail of footprints. The components used suggested a portal to area near the caves by the Forlorn Tower. During the search, Kissandi felt the voice of the Raven Queen speaking to her about the now rumbling Shrine of Zehir. Somehow, someday, she is to return to use this shrine to help the Raven Queen.

Kamien confronted Rowena for trying to steal something from him. Rowena denied it, but wasn’t very convincing. Kamien seemed to be the only one concerned about this.

As the flying dinosaurs descent brought them much closer to the party, Rowena conducted her ritual to transport the group back to Shacrois Nuadil, the Gold Dragon, and the other dragons in their volanic island home. Nuadil thanked the group for completing the missions: uncovering sources of aberrations and gaining leads on the Tear. They found Gaard’s gear and a way to a portal, that they believed was a prison. The dragons want to seal off the caves and the portal(s) to the Far Realm, but said if the group acted quickly, they would delay until after a rescue mission was conducted. Before leaving, the party took an extended rest.

Entering the portal, the group encountered an Eidolon, 2 guardian helmed horrors, and 4 runic statues that kept watch over the 2 prisoners here. Very adeptly, the group worked together. Kissandi used her wings to charge across the chasms that led to sure death and battle the runic statues. Kamien, after awakening the helmed horrors by firing a bolt at the Eidolon, made his way adeptly around the small spaces and helped against the runic statues. Rowena and Bui unravelled the puzzles to open the portal and get out of the extra-dimensional prison. Rowena used magic to push three of the statues off the cliffs. Unfortunately, the just rematerialized and appeared even stronger. Ja’Elle bounded from platform to platform picking the locks on shackles and helping the prisoners. Ja’Elle and Gaard were able to leap to safety, with Bui watching and ready to recall them from a fall to their death had either missed the jump. Unfortunately, the other prisoner, a female tiefling was left behind in order for all in the party to make it out alive. Gaard reacquired his gear.

Shacrois Nuadil congratulated the group on their rescue and transported them back to the volcanic mountain. From there, Kamien asked to return to the Salla region in northwest Terkent, Gaard very thankful to those who rescued him decided to remain with the group and help, and the 5 were transported back into the King’s Mountains, deep in a cave and high above the waterfall where some of them fought sahuagin a long time ago.

The dragons said that there was news that your homeland was in great peril and that heroes were gathering to coordinate their efforts to defend the land. It is best you return home, and fast, to learn more.

Total Party Gold 77,233. It is late on Dec 18, 993.
 You fought 1 battle. Some dailies & heal surges used. Many used their action point in the battle.

Shrine of Zehir and an Illusory Tear
March 16, 2012

On Dec 17, 993…

The battle on the ground floor in the Shrine of Zehir begins.

The enemy includes several minions – 3 Snaketongue Cultist Warlocks and 4 Snake Men who took 2 hits to destroy.
The enemy also includes several sturdier troops – 2 Yuan-ti Malisons, a Yuan-ti Abomination, a Yuan-ti Fangblade, and the lead cultist who shot 9 Deathrattle Vipers minions at us during the fit.

Kissandi opened the double doors into the main chamber and withstood the brunt of the enemies attacks with the help of Bui’s healing and the Raven Queen. She later made an amazing flying charge over some enemies, down the stairs and into the enemies ranks to help protect Ja’Elle.

Rowena used powerful magic to make immobilize and to make many enemies helpless. This led to the quick destruction of two tougher enemies by Ja’Elle and Kissandi.

Bui kept Kissandi and the others up and fighting throughout the battle, used a spiritual hammer to help in the fight and continued to demoralize nearby bloodied enemies by diminishing their health each round.

Ja’Elle made his way around the enemy, down a side stair and made a tremendous move through the enemies ranks to jump on the leader. When he tried to escape, Ja’Elle knocked him out and slowed him down.

Kamien tried to grab the Tear of Ioun. When he discovered it was an illusion, he ran and took a 20’ fall to chase after the leader. Not done there, he hurried down another pit that closed above him and chased the leader deep underground, before making a dramatic escape and returning to the group.

We found pale blotches and odd growths on the skin of about half of the Yuan-ti and Snaketongue Cultists. These were clearly similar to the aberrant growths seen in the Forlorn Tower area, where the Tear of Ioun resided for some time, too.

According to the leader of the Yuan-ti and Snaketongue Cultists, the Tear was recently stolen by Shadar-Kai.

We do not feel safe taking an extended rest. We take a short rest.

We thought to begin tracking the Shadar-Kai. When we opened the door out of the building we saw the T-Rex dead on the ground and we saw a snake at least the size of the T-Rex burrowing back into the ground, just outside of the Shrine entrance.

We plan to either try to track the Shadar-Kai or to use Rowena’s ritual to return to the dragons next.

In this session, we found 10 large gems worth 500 gp each (total = 5000 gp) and LVL 13 Executioner’s Bracers, that Ja’Elle kept.

We now have 77,233 gp.
We are 1 battle past a milestone. Kamien still has 1 action point left. It is Dec 17, 993.

Zehir, in the Feywild?
February 17, 2012

The party mounts the dragon, Bui and Rowena on a brass dragon, Kissandi and Ja’Elle on a gold dragon, and Kamien on a copper dragon. Over three and a half days we fly around the edges of the southern part of the Isle of Dread, follow up over the river between the mountains, past the entry to the mountain underpass that led to the Forlorn Tower, and to the raised plateau in the northern central region of the island. Along the way, we saw many hunters and hunted on the land, ranging from macetail behemoths, bloodspike behemoths, trihorn behemoths, an armored guulvoorg, pterydons, a t-rex, and humanoid natives of the island.

The descent and landing to just before the plateau is near, but just far enough away from a group of behemoths and a rider who are feasting on some fresh humanoid flesh.

The group finds an easier path up the plateau and ascends carefully. On the climb, Kissandi sees a huge flying creature very high in the sky circling above.

At the top of the plateau, the group sees a littered prairie of broken down wooden fortifications. Walking through the rubble, Kissandi notices something large moving and directs the party to fall back. Kissandi perfects the halfling toss as she flings Ja’Elle behind some cover. As the party follows her orders, a loud screeching roar comes from behind you and aberrant dinosaurs begin to attack.

The party makes quick work of a burrowing, jumping, armored dinosaur that is unable to even grab anyone. It only minorly scrapes Rowena, before being destroyed.

A rider dismounts from the huge, three horned aberrant dinosaur. The riders back tentacles try to grab the characters, but he, too, is quickly defeated. Just before he dies, a large group of behemoths with a troglodyte rider and a war party of trogs charges towards the scene.

The aberrant dinosaur clearly states his claim to the party with a loud roar. The onrushing behemoths are spurred on to move almost 4 times as fast by their troglodyte leader. Rowena casts sleep on and the behemoths are quickly slowed. The aberrant dino is also slowed. Two of the behemoths fall asleep, the large flying creature and rider quickly swoops down towards the action, and as the dinos and aberrant dino square off to fight, the party makes their calculated escape. After putting a few miles between ourselves and the fight, the party takes a short rest.

The remainder of daylight is almost extinguished by the time we reach the obsidian building. It is dusk. The glistening reflection of the sun off the building made of pure obsidian makes this odd shaped building sparkle. The two ivory pillars in the entryway have been polished and glisten in the sunlight, too. The stairs, are a pinkish, flesh-tone that is duller and appears to be less finished and made of rougher stone. Perception and religion checks identify this building as being shaped in the head of snake emerging from the ground, clearly connected to Zehir, god of darkness, poison, and assassins. You suspect the Tear of Ioun may be inside, if the vision from Friend was correct. Ioun is the god of knowledge, skill, prophecy, and the study of arcane knowledge.

Ja’Elle carefully inspects for traps on the floor. Kissandi checks for traps on the door. The party proceeds cautiously while Kissandi mocks them for being too attached to life.

The obsidian doors swing open and are propped to remain open by the party. There is no natural light inside. Kissandi opens another set of doors at the back of the small room. A slightly larger unlit room is here. The doors are held open by Bui. Rowena casts light in the second room. Ja’Elle and Kissandi start searching the walls. The others noticing a charging t-rex coming toward the building. Just before the t-rex gets to the building, Bui closes the door to the interior room and the door to the exterior room snaps shut, too. Rowena thinks that they are magically locked.

As soon as the doors snap shut, a low hissing noise emerges, quickly growing louder. Snakes, hoards of snakes fall from above on us and around us. Partial husks of dead bodies fall, too. The swarms of snakes attack and scare us initially. Many of the snakes are obsidian, too, and blend in very well with the wall. Rowena helps the party resist almost all of the poison damage the snakes deal. This turns the tide of the fight in a hurry. With many area attacks, we quickly eliminate 8 minions, 2 medium snake swarms, 1 large tangler snake swarm, and 2 spitting snakes of Zehir.

After defeating all of the snakes, we find boots of striding and springing on one of the dead shadar-kai bodies. Ja’Elle keeps the magic boots. The party sees many holes at about 14 feet high on the wall. Ja’Elle climbs up and is able to remove rubble in the wall to crawl through. He finds two small passages above, both containing lots of snake cages, with their doors swung open. Near the end of both passages, Ja’Elle finds a secret door leading toward one another.

Meanwhile, the party notices carvings and art on the walls above in the room below. Each wall depicts a similar scene. All scenes show sacrifices made to Zehir by half snake-men and women and legions of snakes. The north wall includes humanoid worshippers of the Raven Queen being sacrificed to Zehir. The west wall includes humanoid worshippers of the Pelor being sacrificed to Zehir. The east wall includes dragonborn worshippers of the Bahamut being sacrificed to Zehir. The south wall includes humanoid worshippers of the Ioun being sacrificed to Zehir.

The party decides to stick together and climbs up to one of the passages above. As the secret door opens inward, 3 of the 4 snake men in the central room exit through doors and descend steps. One snake man remains and initiative will be rolled to start the next encounter, next time.

You just hit a milestone. Some dailies and heal surges have been used. Kamien has 2 action points. All others have 1.
Total Party Gold = 72,233
It is the night of Dec 17, 993.

Ja'Elle Slices and Dices, but Bui and Rowena Spoil the Feaster's Meal
January 20, 2012

November 18, 993 10 pm

We ascend the last staircase to the top floor of the tower.

Huge sections of floor have collapsed from this level. A flood of water cascades from the overhang, hundreds of feet above, to land here and spill down into the tower’s interior. In the southern corner rises a dais on which sits an old iron chair. A faded red carpet, now turned a sickly pink, lies before the throne and trails off to the north. Just before the carpet is a large section of scorched stone. The pattern around a hemispherical depression suggests something large exploded here.

Standing on the edge of the tattered carpet is an elf warrior dressed in shining scale armor. On his left arm is strapped a battered heavy shield emblazoned with a stylized raven clutching lightning in its claws. He wields a longsword in his right hand. The way he holds himself, the gape of his mouth, the dark circles beneath his eyes, and the unsightly scabrous skin on one side of his face combine to make him gruesome and fearsome.

Flanking Elomir are two reptilian creatures, stooped and eyeless with overlarge tube-shaped maws.

“Brave indeed for you to return to the scene of your crime, thieves,” says the elf in a voice that has several tones at once. “Return the Tear to me, and you die quickly. Or have you come to slay me?”

Your superior perception draws your attention to a great heap of glistening gray flesh, beaded with moister from the waterfall, lurking here, its three eyes set on a tentacle. Its hug maw contains row upon row of black teeth.

Bui tries to reason with Elomir. Kamien changes his form and appears as Shantaira, trying to convince Elomir to talk. Elomir is convince Kamien is Shantaira and flies into a fit of rage, calling the battle to begin.

Elomir sprinkles dust from the brain of a mind flayer onto his sword, honing his ability to hit his target as he attacks Kissandi first.

Ja’Elle quickly shifts 8 into the room and corners one of the destrachans. Kamien chuckles at the sight of the small halfling making the large dinosaur-like beast look helpless. Meanwhile, Kamien scurries to the corner to fire from range. Pew, pew, pew!

Kissandi looks to protect Ja’Elle and aids him in making quick work of the second destachan. Bui and Rowena successfully keep the feaster at bay. Bui greatly reduces the damage it will do throughout the fight. It grabs each of them in turn, but Rowena uses her arcane powers to blast it back and nearly over the ledge to a huge fall multiple times.

During the battle, Elomir calls upon 2 disruptive aberrant flying creatures that are quickly defeated. Elomir attacks Bui, using disruptive smite to hamper any healing effects used on Bui. Shortly before Bui is knocked unconscious, Bui calls upon his god and removes four ongoing effects.

5 Harrowfolk rush up and help attack the feaster. 2 are grabbed. One is bitten. A necrotic wound is opened up on him. 4 aberrant T’Surrs materialize out of the carpet when one of the Harrowfolk step on it. The T’Surrs do not last long enough to help Elomir as the party and the Harrowfolk lay waste to them.

Kamien, with the help of Kissandi’s god the Raven Queen’s guidance, deals a big shot that leaves a gaping wound on Elomir. Elomir regenerates from it as quickly as aberrantly possible. Ja’Elle unleashes incredibly powerful attacks against all of his enemies. Rowena grants Bui a healing surge and Bui recovers very quickly by utilizing some of his strong healing powers.

Kissandi deals the killing blow to Elomir. Rowena uses astral wind and pushes the feaster off the ledge. The feaster and one of the T’Surrs move as quickly as they can out of the tower and into the cave below.

Bui helps the affected Harrowfolk soldier recover from his wounds that were starting to ooze puss.

The party loots and finds 40 gemeralds (4000 gp), a Premonition Ring, a potion of vitality, and Mind Dust. As the party loots, the Harrowfolk celebrate the emancipation of the tower from the False Ones.

Vaymeer returns and thanks the party. He says the Harrowfolk now know the source of the aberrations is the cave entrance. The party suggests looking for other possible exits from the caves. He agrees and says they will watch and defend any cave exits to the best of their ability.

In the woods, the moon shines bright, the stars shimmer in the sky and the world seems a better place. Everyone notices a foul smell. What is it? Rotten eggs? A haze emerges, then a fog. The moon, the stars, and even most of the woods are lost in the fog. A small wolf emerges. Ja’Elle offers him water. Kissandi tries to protect Ja’Elle. Ja’Elle says it is FRIEND. The wolf circles the party. The wolf grows larger and larger and then changes shape into something more humanoid as it grows. It accepts and drinks Ja’Elle’s water. It shares bread and water with Ja’Elle.

It walks slightly away from the party and turns its head and arms skyward into the fog. A timed skills challenge begins. All party members are successful in discerning that this being is not trying to hypnotize or harm Ja’Elle or the group. Each character gains either two or three successes in attending to the images that appear above.

In the fog above, you see multitudes of animated small colored images. There are dozens, no scores, possibly hundreds. There is action in all of them. Life in motion. All draw your attention.

The group discusses images and puts many things together including:
1. There are many images of eastern Terkent, including near Standhall and Balser, where there are threats looming, mainly including legions of giants of various types (hill, stone, fire, frost) working together. Rowena says she had a dream exactly like this when she chewed the drug the first time.

2. There are series of multiple concurrent images. In one scene the party is fighting ogres. In a similar scene, the party is negotiating with the ogres. In one scene the party is fighting a dragon. In the similar scene, the party is sneaking around the dragon. In one scene, the party is fighting giants. In a similar scene the party is disguised and sneaking by the giants.

3. The party sees Laeralin walking alone. The party sees Leogrator consulting a council, likely the Woodland Justice Network. Some council members appear in agreement with Leogrator. Others eyes dart back and forth between Leogrator and something behind them, looking nervous. Giant shadows are visible in the background.

4. A panoramic scene over the island in the Feywild pans over giant woodlands and mountain, zooming in on an obsidian building with pillars in the front, entering the front door and into the building, the party appears fighting an enemy. Nearby, the Tear of Ioun is visible.

5. Different races of giants are seen consulting with one another.

6. Lambasa – a meeting of heroes – the party is there, but no Kamien. Tyzzer and three other shadowy heroes who appear to be friends are there, too.

7. Images of elves working with giants.

8. A split in the Feywild. A gap. Aberrations spilling out into the Feywild. Cue the dramatic music.

9. 4 dragons, including the gold dragon Nuadil, hovering above the cave entrance near the Forlorn Tower. All use their breath weapons to cause an avalanche to seal the cave. The breath weapons continue as the entrance is clearly sealed.

10. Giants – you can hear Leogrator as he diplomatically tells some of the council and intimidates the rest to frame Laeralin as the one who welcomed giants into Terkent, if anything goes astray.

11. Comets fly through the sky. This does not feel good. Past memories for those who have lived in eastern Terkent have a sense of foreboding.

Individual Successes:

Rowena sees Standhall calling her back. Standhall is clearly in danger. Nan Hornburg has left the smithy to take back up his sword, gather other retired adventurers and defend the area vs. giants.

Bui sees the images of Ja’Elle and Kissandi merge, then separate leaving Ja’Elle and Adalaentar the red dragon. This repeats in another image, but this time Bui emerges between Ja’Elle and Kissandi, Bui’s arms outstretched, not allowing the images to merge.

Ja’Elle sees images of comets and growing giant raids. He sees another of Kissandi, a male human in cloth/leather, and a female tiefling, all on their own in different settings. All appear to be seeking something, and all seem distracted by something, something that looks painful coming from within them. He also sees the death blow being dealt to Adalaentar the red dragon but cannot tell by whose hand – his own, Kissandi’s, someone else’s?

Kamien see Pwi’lin. He can see within his mind. Pwi’lin is having the exact same dream about Kissandi that Kamien had when he was chewing the drug. This angers Kamien. He sees another image with a way out of the group at/before the meeting of heroes. He sees another with the growing threat, not to his homeland, but to the land to the east of the mountains – giants, and loads of them.

Kissandi sees herself comforting Ja’Elle, putting shaving cream all over his head, then shaving him bald. She sees another showing three Tears, two her former party found and one with the Tear of Ioun. They appear to be linked.

The party takes an extended rest. It is now Nov 19.

Vaymeer offers safe passage to the Harrowood and helps the party find the location of the place where you entered Siliceous from the Feywild. With Rowena’s arcane ability, she is able to locate the place, up higher on a tree where you can return to the Feywild.

The party leaves. Travel back through the mountain underground takes two weeks. It is now Dec 2.

The party carefully finds the way back to the water. This takes a few days. It is now Dec 5.

The party sails back to the island where the dragons and draconians live. Safe passage takes a week and a couple days. It is now Dec 14.

The cliffside is scaled. The draconians welcome you back. We return to speak with the four dragons, including the gold named Nuadil. He telepathically questions what information we gained. He is pleased that we have discovered the source of the aberrations. They intend to close the source.

We mention Gaard to him. He says they will try to help, but there primary focus must be closing the connection to the Far Realm that is there. He assures us they will do there best.

We ask for a reward. He tells us the fellow travelers we left with them have had their lives restored. He tells us they now share a bond, a gold dragon bond with him. They are out seeking similar things to what you have been seeking. If they return, we should be reunited.

Rowena asks if there is a teleport circle nearby. Bui diplomatically convinces the dragons that you are allies and this would be great information to share. The dragons have the draconians show Rowena their teleportation circle. Rowena does a ritual to link to the teleportation circle.

The party tells the dragons about the visions seen in the fog and asks the dragons if the building in their vision exists. The dragons assure us it does and are willing to transport us near to where the building is located. They say it is well guarded and they will need to leave us some distance from it, but will get us near and tell us the way to get there.

Total Party Gold is now 72,233
It is Dec 14, 993
You are departing for the obsidian building where you believe you will fight for the Tear of Ioun

Hall of Reflection
December 26, 2011

It is Nov 18, 993 at 9 pm.

  • Rowena missed a mysterious roll that seems to have no immediate effect. Oh, this must be bad!
  • We walk upstairs to level 3 of the tower and head away from the waterfall so as not to be pushed over.
  • We are greeted by two floating sets of armor called helmed horrors and three grells. They are not happy to see us.
  • Fight!
  • The helmed horrors do not join the fight until round 2.
  • It doesn’t go well at first, but Kamien gets as far away as possible, so things are about to change.
  • Kissandi is not very effective early on.
  • A grell philosopher joins the fight during round 3.
  • Rowena goes down in the tentacles of a grell.
  • Analastra joins the fight!
  • Kissandi and Ja’Elle dish out a lot of damage. Bui’s standard and his new paragon power to add ongoing damage to bloodied enemies really turns things in the party’s favor. Rowena uses her magic to push enemies back into Bui’s zone to finish them off.
  • We finally kill all the bad guys after several of our guys go down.
  • Analastra shares her healing surges, and two sturdy Harrowfolk fighters share theirs, too.
  • We share healing surges and power up to get ready for the final fight.
  • Analastra says that upstairs will be a bitch and she’s not coming.
  • Vaymeer says he’ll try to send help, then heads out in a hurry.
  • We find a bunch of rituals. Bui takes them for now, with plans of redistributing. This place was once a Hall of Reflection.
  • Kamien finds a diamond necklace and an Ioun pendant. He keeps the necklace and gives the pendant to Rowena.
  • We also find 15 random gp.
  • The plan is to charge upstairs and take on the big bad guy named Elomir who is the last Stormcrow in the tower, his two destrachans, and some strange blubbery water creature.
  • Total Party Gold is now 68,233

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