Welcome to Terkent, unless you're an elf

Today is Monday, March 9th, 993. Something is amiss in Rhendlich. The country has been overrun and is now controlled by evil elves. Johev, the King of Rhendlich, was once seen as an ally of Terkent and King Goodwell I and Goodwell II. From 985-993 Johev has been sending adventures and explorers into the partially unexplored Mar-Dir. Mar-Dir has been the home of much evil since oral traditions began in Rhendlich and Terkent. Goodwell I sent adventurers, including Goodwell II, from Terkent to help Johev. Since 989 explorers have been returning to Terkent reporting to Goodwell II and other local leaders that Johev has changed. Many stories tell of secret alliances between bands of evil creatures in Mar-Dir and Johev’s men. The returning explores tell of their narrow escapes to return safely from Mar-Dir with this valuable information. In December, 992, two documents signed by Johev were brought back to Goodwell II foretelling of an elvish offensive against Terkent. The documents tell of small, secretive attacks by the Rhendlichian elves throughout the nation of Terkent. After Terkent has been weakened by these attacks, the plans suggest a larger offensive around the year 1000. Before the documents were discovered, in March of 992, a small band of elvish adventures were found and captured after killing 10 citizens of Rhondora, a small city 25 miles from the capital. In the same month, another small group of elves was caught while attempting to assassinate the mayor of Balser. Both groups have been imprisoned in Lambasa, the capital of Terkent. Just last month, in February, two elven aristocrats were killed while leading a band of ogres and orcs into an unsettled eastern portion of Terkent. Since the large news stories were brought to Standhall, your hometown, the townsfolk have seemed more skittish. The guilds are meeting more often. Power in the city almost feels like it is up for grabs. Yesterday, on Sunday and Terkent’s Independence Day, [[King Goodwell II’s crier announced that the king and Terkent need adventures that will fight for good and for the good of Terkent against the Rhendlichian elves and any other evils that they have brought from Mar-Dir. Adventurers will be allowed to keep all of the spoils of their victories against the enemy. King Goodwell II wishes that any elves encountered are captured and brought in for questioning. Town residents are requested to attend either their town meeting or a meeting at the capital. Adventurers interested in obtaining a specific mission from the king can meet with a Terkentian officer at the Standhall open-air auditorium on Wednesday, March 25th at 4:00 p.m. There will also be meetings in Lambasa on each Sunday in March at 2:00 p.m. and 4:00 p.m.

Norms and Laws of Terkent: PC’s learned of these laws growing up in this kingdom.
  • Adventurers are expected to pay a 15% tax to the crown on their take from adventures. This money goes into the defense budget of Terkent.
  • 5-10% tithing is considered appropriate among most Terkentian religions when associated with a church and/or deity.
  • Terkentian moneychangers normally take 5%.
  • The Elven Identification Card has been used since 991 (the last 2 years). Terkentian elves are required to carry a clay card imprinted with magic that identifies them to authorities. Authorities activate the cards magic which presents all in view with a life-sized hologram of the elf who owns the card and his/her parents and grandparents. Elves caught without a card or with a false card are imprisoned.
  • The Guild of the Elves is against the law of Terkent.
  • Other laws and norms follow logical societal norms (penalties for murder, theft, etc.)

Recent Major Events Known by the PC’s

985 – King Goodwell I recognizes the best warriors in each town by awarding them the honorary title of “Member of the Scarlet Guard.” Each received armor, a sword, and a shield. The armor was embroidered with red on the shoulders and a red and gold shield on the chest. Each member received a sword designed with a red and gold handle. The shield includes 2 gold squares and 2 scarlet squares.

987- King Goodwell I is assassinated in April. In May, Goodwell’s 21-year old son, Goodwell II, returns from an adventuring trip to Mar-Dir to assume the throne.

989- Scarlet Guard becomes the official national police of Goodwell II and Terkent. Terkentian elves receive identification cards at this time.

993- Current Year

1000- Estimated major offensive by Johev of Rhendlich against Terkent.

A Beginning

General Background: The world, as we know it, is called Siliceous. About 1000 years ago, during the Anti-Magic Wars, the elves left [[Bala-duul]] aboard ships. Millus Adreus, the first known elf-historian of modern times, recorded a history of the elves from what is commonly known as The Great Journey up through the year 354. Since his death, elven culture has gone through many changes in Rhendlich. In Terkent, Rhendlichian elves are once-again suspected of evil plots to work with other evil powers in [[Mar-Dir]] to overpower the good lands of Terkent. After the disturbing discovery that his former ally, Johev, King of Rhendlich was at least partially to blame for recent deaths and threatening organizations in Terkent, King Goodwell II has sent out a request to all adventurers to help root out these evil invaders. The adventurers may be joining the party to help the nation, to help rid the world of evil, to become rich, to become famous, or for many of these reasons. The group must get organized in the days to come. The town meeting is fast approaching…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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